Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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SGraphOutputVertex Struct Reference

Public Attributes

float4 ProjectionSpacePosition
 

Detailed Description

Describes a vertex as output by the geometry shader.

Definition at line 128 of file _2DDrawing.fx.

Member Data Documentation

float4 SGraphOutputVertex::ProjectionSpacePosition

The position of the vertex in projection space.

Definition at line 130 of file _2DDrawing.fx.


The documentation for this struct was generated from the following file: