Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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SGraphInputVertex Struct Reference

Public Attributes

float XCoordinate
 
float YCoordinate
 
float HalfLineWidth
 

Detailed Description

Describes a vertex as input to the geometry shader.

Definition at line 119 of file _2DDrawing.fx.

Member Data Documentation

float SGraphInputVertex::HalfLineWidth

The line width in pixels at this vertex divided by two.

Definition at line 125 of file _2DDrawing.fx.

float SGraphInputVertex::XCoordinate

The x-coordinate of the vertex in domain coordinates.

Definition at line 121 of file _2DDrawing.fx.

float SGraphInputVertex::YCoordinate

The y-coordinate of the vertex in domain coordinates.

Definition at line 123 of file _2DDrawing.fx.


The documentation for this struct was generated from the following file: