Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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Public Attributes | |
float4 | ProjectionSpacePosition |
Describes a vertex as output by the geometry shader.
Definition at line 128 of file _2DDrawing.fx.
float4 SGraphOutputVertex::ProjectionSpacePosition |
The position of the vertex in projection space.
Definition at line 130 of file _2DDrawing.fx.