Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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Here is a list of all documented file members with links to the documentation:
- a -
AddShadowMapData_float() :
Shadow.fx
ApplyAbsorptionToOutgoingRadiance() :
ParticipatingMedia.fx
ApplyGaussianFilterHorizontal15_float() :
Shadow.fx
ApplyGaussianFilterHorizontal15_float2() :
Shadow.fx
ApplyGaussianFilterHorizontal15_float4() :
Shadow.fx
ApplyGaussianFilterHorizontal5_float() :
Shadow.fx
ApplyGaussianFilterHorizontal5_float2() :
Shadow.fx
ApplyGaussianFilterHorizontal5_float4() :
Shadow.fx
ApplyGaussianFilterHorizontal7_float() :
Shadow.fx
ApplyGaussianFilterHorizontal7_float2() :
Shadow.fx
ApplyGaussianFilterHorizontal7_float4() :
Shadow.fx
ApplyGaussianFilterHorizontal9_float() :
Shadow.fx
ApplyGaussianFilterHorizontal9_float2() :
Shadow.fx
ApplyGaussianFilterHorizontal9_float4() :
Shadow.fx
ApplyGaussianFilterVertical15_float() :
Shadow.fx
ApplyGaussianFilterVertical15_float2() :
Shadow.fx
ApplyGaussianFilterVertical15_float4() :
Shadow.fx
ApplyGaussianFilterVertical5_float() :
Shadow.fx
ApplyGaussianFilterVertical5_float2() :
Shadow.fx
ApplyGaussianFilterVertical5_float4() :
Shadow.fx
ApplyGaussianFilterVertical7_float() :
Shadow.fx
ApplyGaussianFilterVertical7_float2() :
Shadow.fx
ApplyGaussianFilterVertical7_float4() :
Shadow.fx
ApplyGaussianFilterVertical9_float() :
Shadow.fx
ApplyGaussianFilterVertical9_float2() :
Shadow.fx
ApplyGaussianFilterVertical9_float4() :
Shadow.fx
ApplyPrefixSumHorizontal_float2() :
Shadow.fx
ApplyPrefixSumHorizontal_float4() :
Shadow.fx
ApplyPrefixSumHorizontal_half4() :
Shadow.fx
ApplyPrefixSumHorizontal_uint2() :
Shadow.fx
ApplyPrefixSumHorizontal_uint4() :
Shadow.fx
ApplyPrefixSumVertical_float2() :
Shadow.fx
ApplyPrefixSumVertical_float4() :
Shadow.fx
ApplyPrefixSumVertical_half4() :
Shadow.fx
ApplyPrefixSumVertical_uint2() :
Shadow.fx
ApplyPrefixSumVertical_uint4() :
Shadow.fx
ApplyTransmittanceWeightedPrefixSum() :
ParticipatingMediaUtility.fx
ApplyTransmittanceWeightedPrefixSumNonLinearRectificationCSM16() :
ParticipatingMedia.fx
ApplyTransmittanceWeightedPrefixSumNonLinearRectificationCSM8() :
ParticipatingMedia.fx
ApplyTransmittanceWeightedPrefixSumNonLinearRectificationMSM2_4() :
ParticipatingMedia.fx
ApplyTransmittanceWeightedPrefixSumNonLinearRectificationMSM3_3() :
ParticipatingMedia.fx
ApplyTransmittanceWeightedPrefixSumNonLinearRectificationMSM4() :
ParticipatingMedia.fx
Generated on Tue Sep 27 2016 13:36:33 for Shaders for Shadows by
1.8.5