Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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Public Attributes | |
float | XCoordinate |
float | YCoordinate |
float | HalfLineWidth |
Describes a vertex as input to the geometry shader.
Definition at line 119 of file _2DDrawing.fx.
float SGraphInputVertex::HalfLineWidth |
The line width in pixels at this vertex divided by two.
Definition at line 125 of file _2DDrawing.fx.
float SGraphInputVertex::XCoordinate |
The x-coordinate of the vertex in domain coordinates.
Definition at line 121 of file _2DDrawing.fx.
float SGraphInputVertex::YCoordinate |
The y-coordinate of the vertex in domain coordinates.
Definition at line 123 of file _2DDrawing.fx.