Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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- g -
Get2TMSMCanonicalDistribution() :
TrigonometricMomentProblemShadow.fx
Get2TMSMCanonicalWeightExclusive() :
TrigonometricMomentProblemShadow.fx
Get2TMSMMinimalWeight() :
TrigonometricMomentProblemShadow.fx
GetBlockerSearchRectangle() :
Shadow.fx
GetDeterminant() :
TrigonometricMomentProblemShadowAlgebra.fx
GetExtremalWeightHelpers2() :
TrigonometricMomentProblemShadow.fx
GetFourthMomentOffset() :
ShadowUtility.fx
GetHankelDeterminant() :
ShadowUtility.fx
GetMinimizingWeightAtOne() :
TrigonometricMomentProblemShadow.fx
GetMomentsFromDepth2_4() :
ParticipatingMedia.fx
GetMomentsFromDepth3_3() :
ParticipatingMedia.fx
GetMomentsFromDepth4() :
ParticipatingMedia.fx
GetMomentsFromSparseRectifiedRepresentation2_4() :
ParticipatingMedia.fx
GetMomentsFromSparseRectifiedRepresentation3_3() :
ParticipatingMedia.fx
GetMomentsFromSparseRectifiedRepresentation4() :
ParticipatingMedia.fx
GetPerspectiveDepth1() :
ParticipatingMedia.fx
GetPrefixSumThreadGroupCount() :
ParticipatingMedia.fx
GetRandomNumber() :
RandomNumbers.fx
GetRectifiedDepth() :
ParticipatingMedia.fx
GetRectifiedSpaceFrustumBounds() :
ParticipatingMedia.fx
GetRoots() :
TrigonometricMomentProblemShadowAlgebra.fx
,
ParticipatingMediaUtility.fx
,
ShadowUtility.fx
GetShadowFilterRectangle() :
Shadow.fx
GetShadowMapToRectificationDepthTransform() :
ParticipatingMedia.fx
GetSparseRectifiedRepresentation() :
ParticipatingMedia.fx
GetSparseRepresentation4Moments() :
ParticipatingMediaUtility.fx
GetSummedAreaTableThreadGroupCount() :
Shadow.fx
GetToeplitzInverse() :
TrigonometricMomentProblemShadowAlgebra.fx
GetWeightExclusive() :
TrigonometricMomentProblemShadow.fx
GetWeightMapCriticalPoints() :
TrigonometricMomentProblemShadow.fx
Generated on Tue Sep 27 2016 13:36:33 for Shaders for Shadows by
1.8.5