Shaders for Shadows
Shader code for rendering shadows of translucent occluders, soft shadows and single scattering with moment shadow maps.
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- c -
CartesianToRectified() :
ParticipatingMediaUtility.fx
CircleToParameter() :
TrigonometricMomentProblemShadow.fx
CombineVectorWithAlpha_float1() :
Shadow.fx
CombineVectorWithAlpha_float2() :
Shadow.fx
CombineVectorWithAlpha_float3() :
Shadow.fx
CombineVectorWithAlpha_float4() :
Shadow.fx
Compute2MomentAverageBlockerDepth() :
Shadow.fx
Compute2MomentShadowIntensity() :
Shadow.fx
Compute2TMSMShadowIntensity() :
Shadow.fx
Compute4MomentAverageBlockerDepth() :
Shadow.fx
Compute4MomentShadowIntensity() :
Shadow.fx
Compute4MomentUnboundedShadowIntensity() :
Shadow.fx
ComputeAdaptiveOverestimationWeight() :
ParticipatingMedia.fx
ComputeAverageScaling() :
Constants.fx
ComputeBillboardData() :
Constants.fx
ComputeClippingPlanes() :
Constants.fx
ComputeConvolutionShadowIntensity16() :
Shadow.fx
ComputeConvolutionShadowIntensity8() :
Shadow.fx
ComputeDirectionalLightCamera() :
Shadow.fx
ComputeDirectionalLightSoftShadowParameters() :
Shadow.fx
ComputeExponentialShadowIntensity() :
Shadow.fx
ComputeExponentialVarianceShadowIntensity() :
Shadow.fx
ComputeExponentialVarianceVector() :
Shadow.fx
ComputeExponentialVarianceVectorSplit() :
Shadow.fx
ComputeExtinctionCoefficient() :
ParticipatingMedia.fx
ComputeFixedPrecision() :
Shadow.fx
ComputeFragmentDepth() :
Shadow.fx
ComputeHardShadowIntensity() :
Shadow.fx
ComputeIntegerPCSSShadowIntensity() :
Shadow.fx
ComputeIntegerRectangleAverage_uint2() :
Shadow.fx
ComputeIntegerRectangleAverage_uint4() :
Shadow.fx
ComputeMeshSpaceCameraPosition() :
Constants.fx
ComputeMomentVector2Moments_float2() :
Shadow.fx
ComputeMomentVector4Moments_float2_float2() :
Shadow.fx
ComputeMomentVector4Moments_float4() :
Shadow.fx
ComputeMomentVector4MomentsOptimized() :
ParticipatingMediaUtility.fx
ComputeMomentVector4MomentsOptimized_float2_float2() :
Shadow.fx
ComputeMomentVector4MomentsOptimized_float4() :
Shadow.fx
ComputeMomentVector6MomentsOptimized() :
ParticipatingMediaUtility.fx
ComputeMomentVectorExponential() :
Shadow.fx
ComputeMomentVectorFourier16() :
Shadow.fx
ComputeMomentVectorFourier8() :
Shadow.fx
ComputePCFShadowIntensity() :
ShadowUtility.fx
ComputePCFShadowIntensity15x15() :
Shadow.fx
ComputePCFShadowIntensity1x1() :
Shadow.fx
ComputePCFShadowIntensity5x5() :
Shadow.fx
ComputePCFShadowIntensity7x7() :
Shadow.fx
ComputePCFShadowIntensity9x9() :
Shadow.fx
ComputePCFShadowIntensityBilinear() :
ShadowUtility.fx
ComputePCFShadowIntensityPoisson() :
Shadow.fx
ComputePCSSAverageBlockerDepth() :
Shadow.fx
ComputePCSSShadowIntensity() :
Shadow.fx
ComputePrefilteredSingleScattering2_4Moments() :
ParticipatingMedia.fx
ComputePrefilteredSingleScattering3_3Moments() :
ParticipatingMedia.fx
ComputePrefilteredSingleScattering4Moments() :
ParticipatingMedia.fx
ComputePrefilteredSingleScatteringConvolution16() :
ParticipatingMedia.fx
ComputePrefilteredSingleScatteringConvolution8() :
ParticipatingMedia.fx
ComputePrefilteredSingleScatteringCoordinatesNonLinearRectification() :
ParticipatingMedia.fx
ComputeRectangleAverage_float2() :
Shadow.fx
ComputeRectangleAverage_float4() :
Shadow.fx
ComputeRectangleAverage_uint2() :
Shadow.fx
ComputeRectangleAverage_uint4() :
Shadow.fx
ComputeRectificationToWorldSpaceDirectional() :
ParticipatingMedia.fx
ComputeSampleAverage_float() :
Shadow.fx
ComputeScatteringColor() :
ParticipatingMedia.fx
ComputeShadowMapCoordinate() :
Shadow.fx
ComputeShadowMapDepth() :
Shadow.fx
ComputeSingleScatteringFactors() :
ParticipatingMedia.fx
ComputeSingleScatteringNoOcclusionDirectional() :
ParticipatingMedia.fx
ComputeSingleScatteringRadiance() :
ParticipatingMedia.fx
ComputeSingleScatteringRayMarchingDirectional() :
ParticipatingMedia.fx
ComputeSpotLightCamera() :
Shadow.fx
ComputeTexelTransmittance() :
ParticipatingMediaUtility.fx
ComputeTrigonometricMomentVector() :
Shadow.fx
ComputeViewRayFromProjectionSpace() :
ParticipatingMedia.fx
ComputeViewRayLengthFromWorldSpace() :
ParticipatingMedia.fx
ComputeWorldSpaceCameraPosition() :
Constants.fx
ComputeWorldSpacePositionUnderCursor() :
Shadow.fx
Conjugate() :
ComplexAlgebra.fx
Convert2MomentToCanonical() :
Shadow.fx
Convert4MomentCanonicalToOptimized() :
ParticipatingMediaUtility.fx
Convert4MomentOptimizedToCanonical() :
Shadow.fx
Convert4MomentToCanonical() :
Shadow.fx
Convert6MomentCanonicalToOptimized() :
ParticipatingMediaUtility.fx
ConvertShadowIntensityToColor() :
Shadow.fx
ConvertShadowMapDepthNonLinearRectification() :
ParticipatingMediaUtility.fx
ConvertSplit4MomentOptimizedToCanonical() :
Shadow.fx
ConvertSplit4MomentToCanonical() :
Shadow.fx
Cube() :
ComplexAlgebra.fx
CubicRoot() :
ComplexAlgebra.fx
Generated on Tue Sep 27 2016 13:36:33 for Shaders for Shadows by
1.8.5